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Post by Scott on Aug 21, 2010 14:02:50 GMT -5
As some of you might be aware, Baseball Mogul 2011 has been out for a few months. This quite possibly is the single best upgrade that Clay has ever issued as there are a lot of super upgrades, including the commish being able to trade draft picks in the game which makes performing the draft so much easier. No trading around afterwards. Here is a link to all of the improvements: www.sportsmogul.com/games/baseball2k11.htmlI know Rand was involved in the beta testing of this version, so I know he has a lot more input on this. The reason I bring it up is that the game is on sale for $24.99 right now compared to its normal price of $34.99. I think there is a very good chance we are going to upgrade to this game in the next few seasons, so I thought I would throw this out there now so you knew it was on sale and we could get a discussion started.
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Post by sj on Aug 21, 2010 14:37:55 GMT -5
Folks will learn most of what they want or need to know by reading the info on the link Scott provided above. If you want to set it, try using these settings which I came up with for OSML. We might need to tweak them a bit for TMBL, but that can be determined when and if we migrate. Remember that Historical Career Paths and Sanity Check must be off. Sanity check can lower peaks, and Career Paths will mess up almost every player in our league. Any specific questions, post them. A lot of OSML players are in this league too, so someone will probably know. My big question, seeing that the simulations in 2k11 are still really just random numbers getting tossed around is this: Can anyone hook me up with OOTP 10? Please? ;D
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Post by TribeGM on Aug 22, 2010 9:36:59 GMT -5
I'm in for a switch. What does everyone else think?
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Post by Cubbies on Aug 22, 2010 12:34:56 GMT -5
I already have it for OSML, so I'm good to switch.
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Post by sj on Sept 28, 2010 16:48:22 GMT -5
I've been thinking about this for a while now, and after looking at our current talent levels/ performance predictions (way too high) I've come to the conclusion that we'd be best off changing to 2k11 and setting low limits on per team talent. Other than a restart, it's the only way I know to reduce projections that won't take 3 years (15-20 seasons).
There have to be potential owners out there who look at our league file, see teams filled with predicted .320BA, .3.00 ERA, players and decide to go check another league for something in screaming distance of realistic projections.
I'm not trying to be alarmist. I personally hate these hyper-inflated predictions, but I'm sure others love them.
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Post by boobiegibson4three on Sept 29, 2010 9:03:15 GMT -5
i hate that almost all lineups have 90+ guys...it takes strategy out of the gm's hand. Right now my goal is to get 9 hitters that cant hit 25 HR's 100 rbi and 100 runs...that should not be a realistic goal.
ps, if you want rand i have OOTP 08 or 09...if you want the link for a download pm me. If BBM simplicity and not that many bugs (compared to ootp imho) got crossbreeded with OOTP advnaced settings (40 man rosters, top 100 prospect projections, etc.) wow would i be in love.
But anyways i hope we get a little more notice on the move then last time. My team, IMHO, took one of the hardest hits switching versions and set my team back a good 5 years. I'm sure some teams lucked out and some got hit hard...maybe my luck will be better this time?
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Post by Chi-Town Sox on Sept 29, 2010 12:42:48 GMT -5
switching versions last time was one of the main reasons why I quit last time, because everything I worked for was messed up by the new version. I was ready to compete finally after rebuilding, then we switched versions and everything sucked. talk about a loss of interest.
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Post by TribeGM on Sept 29, 2010 14:45:01 GMT -5
Would switching to 2011 and setting low limits on per team talent destroy teams and players?
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Post by sj on Sept 29, 2010 15:01:44 GMT -5
Would switching to 2011 and setting low limits on per team talent destroy teams and players? If the talent level settings were purposely set low, then yes. Setting them high doesn't change the current predictions from one version to the next. We just switched versions in OSML and set levels very high, and so far players haven't been downgraded at all. Nor do they get messed up when I sim as much as 10 seasons ahead. We'd have to decide we wanted to lower talent levels and then make the correct adjustments for players to get re-rated. Or check the Historical Career Path setting, which would make the entire league have a massive stroke. ;D
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Post by TribeGM on Sept 29, 2010 15:10:46 GMT -5
Then maybe our first question should be do we want to lower talent levels to a more realistic level.
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Post by sj on Sept 29, 2010 15:12:00 GMT -5
Let me mention something that Terry and I have been talking about regarding player talent/prediction inflation in our file.
A new game started in 1986 will have around 5 guys predicted to hit .300+, 2 predicted to hit 30+ HRs, and 4 predicted to pitch an ERA of 3.25 and lower.
In our file right now it's around 236 guys predicted to hit .300+, 75 predicted to hit 30+ HRs, and 218 predicted to pitch an ERA of 3.25 and lower.
That's a massive difference in a file for a league that prides itself on historical play. The actual performance sort of balances out (sort of), but GMs need to realize that, with a few exceptions, they need a .320 predicted BA for a batter to consistently hit .280, or a predicted 3.30 ERA for a pitcher to be fairly successful.
I'm sorry to say, but it's obvious that even some of our long time owners don't know this. Some still think a 3.5 predicted ERA is great, or a hitter with a .310 predicted BA is some kind of star. IOW, it confuses people even if on field performance does balance out.
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Post by johnnyboy on Sept 29, 2010 16:13:26 GMT -5
I noticed that the predicted BA and ERA are better than historical but the results, the real season stats are pretty much realistic.
Personnally it's what I'm looking for.
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Post by drew on Sept 29, 2010 20:08:04 GMT -5
I agree with Johnnyboy. I'm happy with where the league is at now..... I've always wondered what the importance of predicted stats were. I'm still not sure why it matters if there are inflated predicted stats when the actual stats are pretty realistic.
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Post by Exposgm on Sept 29, 2010 22:18:06 GMT -5
It's not about the stats, it won't affect them for the most part. It's about having so much talent that some players become totally useless. When the pitching and the defense around the league get too good, hitters will need to be predicted at higher averages in order to keep up. The opposite is also true.
This means a lot. It means too many stars, and too many stars not playing like stars. It means your star hitter whose $8M contract you extended for 7 years will suddenly be ordinary because his .308 and 25 HR predicted stats are going to be too pale to earn a starting job even on the worst teams.
We can already feel the effects of this. 2 hitters remain unsigned in the free agents despite a predicted BA of over .307. Out of the 4 players that are predicted to hit over 20 homeruns, two should logically find work at least as bench hitters. But no one needed them. Everyone has, or soon will have, such players in such quantity that they'll come out of their ears.
The best 3 pitchers unsigned in the free agents have predicted of 3.14, 3.17 and 3.18. Not bad, right? You'd think so, but such predicted stats are slowly becoming ordinary. It even shows in their performances: these 3 pitchers respectively have career ERAs of 4.67, 3.85 and 4.78. They aren't bad pitchers, it's just that everyone already has similar guys. A ton of them. Or soon will have.
It affects free agency, but it also affects trading in a way. After all, why go after players when you can find some that are just as good or almost as good even after free agency has ended? Or even claim them? That's where we stand, and it's only going to get worst.
Don't read me wrong. I also enjoy our statistics. I also enjoy seeing new teams contending and all. I'm simply looking at the situation as a whole. I've been in a league before where this also happened. Boobie's description of our teams is accurate, but it gets worst: the more we'll have studs everywhere, the less we'll be able to use those that are "only" rated 85. It may even get to a point where a player rated "only" 88 will need to be confined to the bench. Or when a lot of owners will wonder why their stud hitter suddenly can't seem to hit above .250. Some may even stop enjoying it when it gets that bad. I know, I've been there in another league, and I've seen it deteriorate since nothing was done. We have the chance to do something. It would be good not to let it pass.
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