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Post by sj on Oct 15, 2010 13:35:12 GMT -5
Simple question.
I don't want a version upgrade to force owners out, but there are a few features I'd really like to have, such as editing the draft order, locking expenses at a fixed rank for a fixed payment, and being able to edit a team's cash without blowing up team ranks.
Be assured that, with proper set up, any player re-rating will be minimal at worst. With the settings used for OSML's switch from 2k10 to 2k11, I don't think any players got hurt by the change.
I'd hold off until 1987 so that there's time to properly test settings for TMBL's talent levels and finances.
EDIT: I just realized that 1987 will start around the end of March or beginning of April, which is almost a month after the date that 2k12 should be released. Does that matter?
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Post by Chi-Town Sox on Oct 15, 2010 15:03:10 GMT -5
Judging by the last time we switched (from 2k4 to i think it was 2k8? or maybe 2k6?) where there was massive change in players talents (whether up or down) that was not equal for every team, which meant that your team either got helped a ton or extremely screwed (i was on the screwed end of the deal), im not too convinced that changing versions isnt going to have the same affect....
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Post by sj on Oct 15, 2010 15:37:59 GMT -5
Judging by the last time we switched (from 2k4 to i think it was 2k8? or maybe 2k6?) where there was massive change in players talents (whether up or down) that was not equal for every team, which meant that your team either got helped a ton or extremely screwed (i was on the screwed end of the deal), im not too convinced that changing versions isnt going to have the same affect.... This version really is a whole lot better in that regard. While I was beta testing the thing, Clay and I had a rather lengthy exchange about the mess that changing versions causes and how he's not going to be selling many copies to league players if having the teams they spent years building destroyed was what they had to look forward to. (originally, in beta, switching from 2k10 to 2k11 was a massive bloodbath, worse than I had ever seen before) The result was that instead of leaving the re-ratings as something hard coded, he gave us adjustable overall and peak limit settings. It's in the League --> Player Settings section at the bottom right of the box. But I don't expect people to take my word for it. That's another reason to not do it until 1987. We'll have time to test the settings, and each owner who is interested can advance the test file year by year, make his changes, and see how his players are effected.
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Post by Exposgm on Oct 15, 2010 17:17:32 GMT -5
Greg, the very first switch was hard on a lot of players, that was going from 2k4 to 2k8, two game versions that were extremely different from one another. Since the 2k8, the game versions look much more alike, making it a whole lot easier to switch. The second switch occured when we went from the 2k8 to the 2k10, and in comparison to the first switch, it went rather smoothly.
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Post by sj on Oct 16, 2010 11:09:34 GMT -5
I'm going to edit this into the top post: I just realized that 1987 will start around the end of March or beginning of April, which is almost a month after the date that 2k12 should be released. Does that matter?
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Post by Paul - Jays GM on Oct 16, 2010 15:25:03 GMT -5
The ability to adjust the game engine's talent setting is a very important upgrade for long running leagues. The "talent creep" issue has been one that has caused significant problems for clay and for the leagues themselves. As the game file advances, the talent pool in the league tends to increase significantly due to better player management and much more "ruthless" treatment of veterans at the expense of un-peaked prospects by human GM's. With the upgrade to 2k11, we can set the talent distribution ratios to mirror what is actually in the game file and slowly turn them down if we think that the talent settings of the league is too high.
Also, the ability to edit the draft order is a huge time saver - we use it in Outahere as well and as an admin in that league, I can tell you that simming the draft without having to make trades cut the time down by more than 60%!
We've always been a bit slow to react to the release of new versions of BBM, I personally don't think that upgrading to 2k11 while 2k12 is in it's initial release is a bad thing.
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Post by Philthydelphia on Oct 16, 2010 15:39:34 GMT -5
Do it ASAP.
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Post by boobiegibson4three on Oct 16, 2010 16:13:32 GMT -5
i voted no...but if a tie my vote could easily be a yes...i just hope my team doesnt get screwed, but i guess all of us have the same fear.
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Post by Mike on Oct 16, 2010 21:38:37 GMT -5
I vote for yes
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Post by Yankees on Oct 16, 2010 21:57:25 GMT -5
Change is good. Has I am told!
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Post by kckid on Oct 17, 2010 0:10:43 GMT -5
hey why not. i'll vote yes
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Post by sj on Oct 18, 2010 12:24:19 GMT -5
23 votes out of 24 owners, and a very strong majority in favor. Thanks for the great turnout guys!
Nobody objected to doing the switch at the same time that 2k12 will be up for sale, so we'll be upgrading to 2k11 for the 1987 season.
I'll be posting a 2k11 test file around opening day next season so we can see any differences we'll encounter between the two versions while using current rosters and settings posted by the owners.
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