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Post by sjrand on Jul 29, 2007 15:39:29 GMT -5
After a few quick sims, I have the feeling we're going to want to lower the revenue slider to below zero. Some teams are making a lot of cash.
For some teams platooning is not working out as well as the original lineups. This might be because other teams are getting help from this system.
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Post by sjrand on Jul 30, 2007 12:33:29 GMT -5
As we get more owner set rosters into the game, I'm seeing a decrease in HRs, BAs. Only three of the top ten both leagues broke .300 (high around .308, low around .292), and the top ten HRs both leagues range averages around 37 high to 30 low plus or minus 4. Individual ERAs also seem to be up (?!) by about 0.40 on average.
It might just be me, but this version seems to be even more random in player performance than 2k4 was. I have one pitcher who goes from a low of 2.7x one run to a high of 4.9x the next. Three of my power hitters, who play every day, go from low 40s in HRs to mid-high teens in HRs from one run to the next.
Anyone else?
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Post by bostongm on Jul 30, 2007 12:56:08 GMT -5
i just noticed that every time i sim my 5th starter never pitches... he had 0 IP in 3 sims i ran. i didnt check other teams, so i dont know if that just my team or not?
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Post by Mosko on Jul 30, 2007 13:16:42 GMT -5
You'll need to change the "start on short rest" slider in "Team Strategies" all the way to the left. Then your fifth starter will start regularly.
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Post by Exposgm on Jul 30, 2007 13:19:32 GMT -5
As we get more owner set rosters into the game, I'm seeing a decrease in HRs, BAs. Only three of the top ten both leagues broke .300 (high around .308, low around .292), and the top ten HRs both leagues range averages around 37 high to 30 low plus or minus 4. Individual ERAs also seem to be up (?!) by about 0.40 on average. It might just be me, but this version seems to be even more random in player performance than 2k4 was. I have one pitcher who goes from a low of 2.7x one run to a high of 4.9x the next. Three of my power hitters, who play every day, go from low 40s in HRs to mid-high teens in HRs from one run to the next. Anyone else? I've had the exact same results. Less .300 hitters, less homeruns, more randomness. Pete Rose, who's predicted as one of the premiums doubles hitters in the league, gets 27 in some sims, 162 games played. I've noticed the randomness as well. I usually check the same teams and players in both leagues and see some amazing variations. I guess that is Mogul's trademark...
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Post by MarinersGM on Jul 30, 2007 13:21:54 GMT -5
We had this problem earlier, if you go to your roster and click on what the player is seeking, go to negotiate and just click back off, the asking price and years change.
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Post by Exposgm on Jul 30, 2007 13:42:26 GMT -5
We had this problem earlier, if you go to your roster and click on what the player is seeking, go to negotiate and just click back off, the asking price and years change. It was already like this under the 2k6, except that back then, after you had backed off an offer 2 or 3 times, the player didn't want to talk with you anymore. That doesn't happen anymore. I just offered Claude Osteen contract after contract and backed off each time. Interesting: he now wants 150.6M per year! The rumors even say that "Claude Osteen is insulted."
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Post by MarinersGM on Jul 30, 2007 14:20:38 GMT -5
Sorry, what I mean is if you look at sortable sats - then what they are seeking it changes if you click off whithout trying to negotiate. I hope I said this right.
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Post by Exposgm on Jul 30, 2007 15:02:34 GMT -5
Oh, that. I never really looked at the player's demands there. I prefer to bring the player and its agent at the strip club, have them drink, fall drunk and sign a contract that way, usually 20% cheaper.
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Post by MarinersGM on Jul 30, 2007 15:08:56 GMT -5
Now the secret comes out, I was wondering how you got them so cheap.
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Post by reds on Jul 31, 2007 10:46:12 GMT -5
I'm noticing that the revenue severly falls off when you sim into the second season - this is coupled with much lower attendance. The highest revenue in 1970 was $72M, with most teams in the 50s or 40s. League average attendance only 22K.
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Post by sjrand on Jul 31, 2007 12:59:19 GMT -5
We had this problem earlier, if you go to your roster and click on what the player is seeking, go to negotiate and just click back off, the asking price and years change. I'm not getting this on my copy with any players I try. Are you using a file version over 5? We're currently on 9 with another release due in a day or two. I'm noticing that the revenue severly falls off when you sim into the second season - this is coupled with much lower attendance. The highest revenue in 1970 was $72M, with most teams in the 50s or 40s. League average attendance only 22K. I saw this too, but many teams are doing much too well in the first 2k8 season. Well over the 2k4 revenue averages for 1969, and per team ticket prices aren't even optimized yet. BBM doesn't like that much cash on teams. We need to get first season revenue normalized, apply our 80M cash limit, and see what the net result is. If there's still an unreasonable drop off after that we'll look for way to counter it.
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Post by Exposgm on Aug 1, 2007 22:45:12 GMT -5
I'm simming on a day-to-day basis, trying to see stuff from a different angle.
Here's something new to this game version, at least, I think it is so: defensive indifference.
Here's a boxscore of a ninth inning between the Expos and Astros:
BOTTOM OF THE NINTH Joe Gibbon came in to pitch for the Astros. <---> Pete Rose struck out. <---> Willie McCovey struck out. <---> Harry Chiti walked. <--1> Harry Chiti took second on defensive indifference. <-2-> Bob Sadowski singled to center field, scoring a run. <--1> Bob Sadowski took second on defensive indifference. <-2-> Tex Nelson singled in the left field gap, scoring a run. <--1> Charlie James singled to left. <-21> Willie Davis pinch hit for Terry Fox. <-21> Willie Davis homered to left-center for three RBIs. <--->
The Expos stolen bases strategies were set at -4 for this sim.
How do we counter defensive indifference? How is it that such a slow runner (Chiti: 60 in SPD) can move 90 feet away so easily?
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Post by sjrand on Aug 2, 2007 10:50:41 GMT -5
I'm simming on a day-to-day basis, trying to see stuff from a different angle. Here's something new to this game version, at least, I think it is so: defensive indifference. Here's a boxscore of a ninth inning between the Expos and Astros: BOTTOM OF THE NINTH Joe Gibbon came in to pitch for the Astros. <---> Pete Rose struck out. <---> Willie McCovey struck out. <---> Harry Chiti walked. <--1> Harry Chiti took second on defensive indifference. <-2-> Bob Sadowski singled to center field, scoring a run. <--1> Bob Sadowski took second on defensive indifference. <-2-> Tex Nelson singled in the left field gap, scoring a run. <--1> Charlie James singled to left. <-21> Willie Davis pinch hit for Terry Fox. <-21> Willie Davis homered to left-center for three RBIs. <--->The Expos stolen bases strategies were set at -4 for this sim. How do we counter defensive indifference? How is it that such a slow runner (Chiti: 60 in SPD) can move 90 feet away so easily? You can't counter defensive indifference. The AI manager decides he doesn't care if a runner advances, so if he breaks for second nobody will even try to throw him out. This is something that does happen in real games. Usually with runners on 1st and 3rd in a very close game, or sometimes it's done if the fielding team has a large lead and the pitcher focuses on getting the guy at the plate, not bothering to keep the runner close. Strategies go in and out of style, but when I was watching 158 games a season, doing this other than with runners on 1st and 3rd in a close game was quite rare. I remember many occasions where the Mets ended a game with the runner getting picked off or tossed out at 2nd (usually Strawberry ). But when BBM gets a new toy... I just hope your sim game had the Astros with a very big lead before the AI decided to give away second base. Twice.
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Post by Exposgm on Aug 2, 2007 13:19:42 GMT -5
I just hope your sim game had the Astros with a very big lead before the AI decided to give away second base. Twice. 5-1 lead with the closer on the mound... Expos won on the pinch-hit HR by Davis.
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Post by Mosko on Aug 2, 2007 13:23:15 GMT -5
I'm assuming that when we go to 2K8, there will be no more re-signing discount since we can control players' asking price with the available game adjustments.
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Post by Scott on Aug 2, 2007 20:04:20 GMT -5
This may be the final thing I do not understand as well. How are we going to deal with negotiating with players?
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Post by Scott on Aug 4, 2007 10:12:44 GMT -5
Do the rankings have any significant meaning?
It seems like all our teams are ranked 100 overall. I am more interested in the farm system ranking. I am at a perfect 100 right now with most people just a bit below that. Anyone know how that is calculated and if it has any truth to it?
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Post by Philthydelphia on Aug 4, 2007 11:15:34 GMT -5
Where can I download version 9? I see 5 on the web site.
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Post by Mosko on Aug 4, 2007 11:34:44 GMT -5
You may be looking at the link to the rookie file, which is at level five. Look below the Washington Senators Champion graphic for the level nine 2K8 file link.
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Post by zlebk72 on Aug 4, 2007 14:30:15 GMT -5
At this point the only thing I feel is off is pitching. ERA's are rather (somewhat) high for an era that was pitcher dominated. To quantify....maybe .5 high??
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Post by sjrand on Aug 6, 2007 10:24:48 GMT -5
I'm putting off going back up into the trap door attic to move stuff out (spent 6 hours doing that yesterday and I'm not even half finished), so let's see what we have here. I'm assuming that when we go to 2K8, there will be no more re-signing discount since we can control players' asking price with the available game adjustments. That would seem likely to me, as long as we can get contracts properly adjusted. This may be the final thing I do not understand as well. How are we going to deal with negotiating with players? We talked about allowing a three offer limit. IOW you go into negotiate and can make up to three offers to a player before locking in a price. Terry might decide to allow unlimited negotiations if he's feeling particularly masochistic, but I've seen posts from other leagues where the owner goes up 3% at a time and makes ten or more offers per player, which I think is insane for an active league. Do the rankings have any significant meaning? Not for us. At least not for several more seasons. They're based on what the game considers to be typical talent levels (i.e. lots of B rated hitters with fairly rare A types). Our average players blew past those levels ages ago. Where can I download version 9? I see 5 on the web site. Sorry, it was hidden under the WC winner jpeg. I just unhooked that image so you should be able to see the file now, it's right under the current files link. At this point the only thing I feel is off is pitching. ERA's are rather (somewhat) high for an era that was pitcher dominated. To quantify....maybe .5 high?? Problem is it's individual performance that's effected and the team ERAs aren't off that much. Or did that change? Similar with batting averages; some sims I don't see a single hitter at .300+ in either league, but team averages are still well above what we have now in 2k4.
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Post by MarinersGM on Aug 6, 2007 11:08:45 GMT -5
I don't know if this was brought up or not. But when we negotiate a players contract are we going to be using the team option and player option??
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